Erin is a human mage hailing from Redridge who specialises in Telemancy. Preferring to explore the amazing world she was born into than be stuck studying, Erin rarely stays in one place or doing only one thing and she cares deeply for the friends she earned along the way.
To Erin magic is not just something to learn; it is a way of life as important to her as breathing. As her only gift she believes she should share it freely with those she cares about and use it doing what she loves.
When the Dragon Isles awakened, Erin eagerly signed on with the Dragonscale as an expeditioneer to discover an entirely new land.
With her dissertation in Telemantic Infrastructure Erin soon joined the team responsible for repairing the vast Waygate network criss-crossing the island along with a team of Shal'dorei. She takes great pride in her work; finally able to earn a reasonable wage for such a long time training.
Since the completion of her projects with the Dragonscale, Erin continues to perform archaeological and arcano-archaeological work, occasionally with the many allies she met in the Dragonscale or otherwise by herself.
Born to a poor family and with a detrimentally small mana pool Erin finds herself both incredibly lucky and unlucky: it is a blessing she was able to study and practice magic at all.
This has inspired a strong philosophy in her that all should be given the same chance to learn magic regardless of their upbringing and she despises any who would hoard magic or be given special treatment due to birthright or station.
Though still wary of magisters and the like, the fall of Dalaran has put things into perspective for Erin. Where she once saw the Kirin Tor as a stifling, oppressive organisation, she now realises it might be a necessary evil to hold back even worse forces from stepping in to control magic.
Nevertheless, Erin still hopes for a future where all people can be considered equal and practice magic freely.
In this new landscape, can the odds yet be tipped in her favour?
Erin's first and true magical love, Telemancy is not so much a school in and of itself and perhaps more of a practice.
Concerning the creation of portals and various travel-related spells like teleportation, Erin holds the ability to be anywhere in the world in the blink of an eye perhaps the most greedily of all. Nothing brings her greater joy than to wake up in her home in Pandaria, cast a spell and appear in Ironforge, find her favourite bistro in the Broken Isles for brunch, and then be back home in time for dinner.
By many opinions, and quite rightfully so, this would be an abhorrent waste of magic.
To Erin, though, it is well worth the years she spent learning how to accomplish it and the great drain it causes on her to cast these spells. After all, how else would she see the world with such ease, talk to all of her friends across so many continents and learn so much about magic without it? For someone who was stuck in Stormwind's Mage Tower from some of her earliest years, true freedom is a right well worth fighting for.
A more recent study for Erin, Telekinesis is a versatile spell that can be accomplished through a variety of means. Erin's current application of this spell involves temporarily enchanting a specific object to allow her to directly control its position.
While hardly the most efficient way of accomplishing this, Erin has found a great love in this too. For things she cannot simply blink into place, Telekinesis offers Erin something she desires greatly: control. It felt strange at first, the ability to grab something just out of reach or to not need to touch something to carry it with her at all, and yet it soon became like second nature.
Even simple acts like carrying a coffee or retrieving a dropped pen are coloured in a new light, as Erin feels the world she struggled to communicate with slowly bend to her will through this magic.
Telekinesis isn't just about carrying objects, but about the show of skill and style that she might carry them with magic at all. She has earned this, and she will show that she too can control the world at the flick of a fingertip.
Erin's final magical speciality involves her study of visible illusions. When she was still studying for her D-6 in Dalaran, Erin felt largely out of place in a city such as that.
Though she had lived in Stormwind for much of her life before that, she was still marked as someone from a small town.
Her home of Lakeshire would hardly find her any popularity or spare her from ridicule, not when there were students there born and bred in Stormwind's palaces, Kul Tiras' estates, the spires of Quel'thalas or even other planets entirely.
She desperately wished to fit in, and at a college party on one fateful night she was introduced to her first taste of illusions- a low-grade magical powder known as Glimmer.
Glimmer allowed even apprentices like her to mould her face as she pleased, and soon Erin found she too could look as beautiful and ethereal as an elf. She could shorten the gap between her eyes, hide the forehead she hated, slim her waist- it is easy to imagine the effects this would have on a young person's self image.
Erin still feels better, like a truer version of herself, when she can hide away these parts of herself, and thus she regularly 'tweaks' her appearance with magical glamours of her own casting. But illusions also offer another opportunity for expression. When words fail her, a conjured image could present exactly what is on the tip of her mind that she just can't find a way to say, or recount memories with detailed yet vivid colours and shapes. Though illusion is primarily used to hide herself, it is all truly about presenting herself to the world as she imagines she could in her mind's eye.